Here is an example of the hex that requires Arbitration and how it is resolved.
Forage: 6 Scout: 7
The Cloudrift Valley, known for its majestic views and treacherous air currents, hosts a vital airship route contested by two prominent factions: the Priests of Linus and the Heretics of Linus. The Priests claim ancestral rights to patrol and maintain the route, ensuring its safety for all. Meanwhile, the Heretics demand access for trade, citing recent agreements that the Priests allegedly obstruct.
Information:
The party learns of the dispute upon arriving in the hex containing the disputed airship route. The Information critical to the arbitration includes:
The party lacks this Information initially and decides to halt the Arbitration to gather the necessary evidence. They explore nearby hexes, encountering allies and archives that provide them with the needed claims and demands.
Upon returning with the Information, the party begins the Validation Phase.
Engaging the Priests: The difficulty to convince the Priests of the Heretics’ demands is moderate. The party rolls 2d6. They score a total of 11 against a difficulty of 8, achieving a degree of success of 3, adding one die to the Arbitration Dice Pool.
Engaging the Heretics: The Heretics are more skeptical, presenting a higher difficulty. The party rolls 2d6 scores a total of 12 against a difficulty of 10, also achieving a degree of success of 2, adding one more die to the Arbitration Dice Pool.
The party, having a Reputation of 2, decides to spend 1 LP to add +1 to all Arbitration rolls this turn, enhancing their chances of a favorable outcome.
With the Validation Dice Pool increased by 2 (one from each successful validation), the party rolls for Arbitration:
They roll 2d6 for the base Arbitration roll and add the 2 additional dice from the Validation Phase. Including their decision to Stake Their Reputation, they roll a total that adds up to 16.
The outcome is Mutual Understanding: The party successfully mediates the dispute, leading to an agreement where the Priests continue to maintain the route but grant scheduled access to the Heretics, ensuring both parties benefit.
The resolution of Mutual Understanding leads to the following outcomes: