Sample Combat Play-by-Play
Our party consists of four members: a Fighter, a Rogue, a Priest, and a Hunter.
Scenario Setup
- Party Members:
- Fighter: Combat Modifier +3
- Rogue: Combat Modifier +2
- Priest: Combat Modifier +0
- Hunter: Combat Modifier +2
- Encounter: The party faces a group of goblins (Enemy Impact: 8).
Step 1: Calculate Party Impact
- Party Impact = Fighter (+3) + Rogue (+2) + Priest (+0) + Hunter (+2) = +7
Step 2: Calculate Combat Modifier
- Combat Modifier = Party Impact (+7) - Enemy Impact (8) = -1
Step 3: Edge Factor
- Assume the party was ambushed (Surprise Disadvantage): Roll 1d6 instead of 2d6.
Step 4: Distribute Damage
- Combat Roll: 1d6 (rolled a 4) + Combat Modifier (-1) = 3
- Result: Positive total (3), so the enemies receive 3 points of damage.
Enemy Status
- Goblin Hit Points: 8 (starting HP)
- After Damage: 5 - 3 = 2 HP remaining
Step 5: Continuing Combat or Retreating
- The party decides to Fight On.
- Each the party loses one SP
- Repeat Step 4.
Next Round
- Another Combat Roll: 1d6 (rolled a 5) + Combat Modifier (-1) = 4
- Result: Again, a positive total (4), so the enemies receive 4 points of damage.
- Goblin Hit Points: 2 (remaining HP)
- After Damage: 2 - 4 = -2 HP (enemies defeated)
Step 6: Loot Collection
- Loot Roll: 1d6 (rolled a 3) + Loot (assume +2) - 2 = 3
- The party gets 3 Loot Die to use on the Loot Table.
Loot Acquisition
- The party rolls one Loot Die (rolled a 4) and consults the Loot Table to collect their rewards.
- The party rolls two Loot Dice (rolled a 7) and consults the Loot Table to collect their rewards.
Conclusion
- The party successfully defeats the goblins and acquires loot from the encounter. They assess their remaining HP and decide whether to continue exploring or rest and recuperate.
- Combat is deadly, so unless the party presses the issue enemies are happy to avoid the danger. However, no risk, no reward, and no glory.
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