Linusopolis

The small settlement buzzes with construction sounds. Groups of the Heretics of Linus huddle together, scrutinizing ancient designs, while techstitchers interweave cables and circuits into tools. Nearby, communal buffets provide sustenance to the hungry.

1608 - Wilderness - Linusopolis

Forage: 3
Scout: -

Optional Special Encounter - A Theoretical Disagreement

Special Encounter - Fair Linusopolis, Oh boy we have a way to go.

Building Level Description Required Trade Goods Effect
Arcane Forge 1 Workshop for basic fabrication of items. 10 Iron Ore, 5 Gems, 3 Programmable Matter AI-anvil adapts basic enchanting patterns.
Party can recover HP equal to their fighters’ HP.
  2 Advanced fabrication with rare materials. 20 Iron Ore, 10 Gems, 6 Programmable Matter AI-anvil now predicts wielder’s needs, enhancing items unpredictably.
Party can buy an Auto-Boat for 1500 Gold
Crystal Greenhouse 1 Grows common magical plants. 8 Glass, 10 Timber, 5 Radiant Seeds Basic bioluminescent optimization. Party can buy a Lumstick for 2 Gold.
  2 Cultivates rare and exotic plants. 16 Glass, 20 Timber, 10 Radiant Seeds Enhanced growth conditions with sentient plant care. Party can buy Medicinal Herbs for 50 Gold
Mystic Library 1 Holds a modest collection of knowledge. 15 Parchment, 10 Ink, 2 Quantum Crystals Basic holographic books with limited interaction. Party can recover R equal to their scouts’ R
  2 Vast archive of the arcane and future tech. 30 Memory Crystals, 20 Ink, 4 Quantum Crystals Advanced 3D projections with interactive learning programs. Party can buy Cog-Stims for 35 Gold
Elemental Power Plant 1 Powers small sections of the settlement. 5 Elemental Stones, 10 Circuitry, 2 Etherium Basic elemental power capture and distribution. Party can buy powerpacks for 25 Gold
Automaton Workshops 1 Produces simple robotic aides. 10 Iron Ore, 5 Circuitry, 3 Memory Crystals Basic automaton models with limited functions. Parties can buy Third Arm for 750 Gold
  2 Crafts advanced defenders and workers. 20 Iron Ore, 10 Circuitry, 6 Memory Crystals Self-evolving robots with adaptive learning and autonomy.
Party can buy drones for 1000 Gold
Alchemical Lab 1 Basic potion making and experimentation. 10 Herbs, 5 Reagents, 2 Spices Cauldron doubles simple liquid concoctions. Party can buy Ale.
  2 Advanced alchemical research and creation. 20 spices, 10 Reagents, 4 Radiant Seeds Cauldron now capable of creating complex potions with variable effects. Party can now buy FlameQuick for 40 Gold
Ether Network Center 1 Basic communication and data transfer. 5 Etherium, 10 Gold, 5 Programmable Matter Basic thought and emotion transmission network. Party can Restore 1 WP
  2 Complex network for advanced information and sensory sharing. 10 Etherium, 20 Gold, 10 Quantum Crystals Advanced network supporting complex emotional and experiential sharing. Party can Restore all WP

Trade Goods Market

Trade Good Offered Quantity Trade Good Requested Quantity Notes
Programmable Matter 1   500 Essential for upgrading Arcane Forges and Alchemical Labs.
Quantum Crystals 1 Etherium 3 Used in Mystic Libraries and Teleportation Hubs. High demand.
Radiant Seeds 1 Timber 40 Key for Crystal Greenhouses. Scarce and in high demand.
Elemental Stones 1 Glass 200 Power source for Elemental Power Plants. Rarely found.
Memory Crystals 1 Iron Ore 30 Crucial for Automaton Workshops. Technologically advanced.
Etherium 1 Programmable Matter 25 Fuels Ether Network Centers. Interdimensional commodity.