iron-wood

1004 - Forest - Heart of the Iron Wood

In the Ironwood Forest, the trees are not only alive but lethally sharp, their metallic leaves glinting like blades in the dappled sunlight, ready to slice through flesh and bone with a mere touch. As adventurers approach the forest’s ancient heart, the largest tree, pulsing with biomechanical energy, unexpectedly poses a deep, resonant question about the nature of existence and the essence of free will.

Forage: 8
Scout: 9

Roll Encounter Type Description
1 Phenomenon Unsettling Silence: A pervasive, eerie quiet engulfs the party, sapping their resolve. Party loses 1 WP, a psychological toll that tests their fortitude amidst the unknown.
2 Hazard Razor Leaves Hazard: The party blunders into an area where the foliage hides a deadly secret - razor-sharp leaves. If not chosen by scouting modifier, party members takes 2 damage from these concealed blades, a painful reminder of nature’s hidden dangers.
3 Resources Scout’s Reward: If chosen by scouting modifier find hidden treasures: 1 gem, 6 ale, and 2 medicinal herbs. This find is a boon for any adventurer’s journey.
4 Combat Cyber Monkey Ambush: The party is taken by surprise when cybernetically enhanced monkeys attack. Impact: 15 HP: 1 Loot: +1, 25 Gold
5 Combat Bandit Ambush: A sudden and vicious ambush by bandits puts the party to the test. Impact: 10 HP: 15 Loot: +2, 50 Gold
6 Resources Herbal Discovery: The adventurers find a patch of medicinal herbs, a critical resource for any journey. Gathering 1d6 of these herbs can make the difference between life and death, offering healing and hope amidst adversity.

Special Encounter - When Sentience Blooms

Persuasion Difficulty 8

If the party succeeds the Ancient Tree will trade 3 Medicinal Herbs for 2 Ale once per visit.
That party no longer needs to complete either encounter when returning.

If the party fails, the tree falls into a deep depression and will not talk again until the hex is entered again. The party loses 1 will power.