The combat revolves around a 2d6 roll, influenced by each party member’s combat modifier, the enemy’s strength, and is further modified by the ‘Edge’ rule in specific scenarios. For an example of combat take a look at the Sample Combat Play-by-Play
If an encounter provides a Loot number, then the party can get some loot.
Nothing goes to waste in the wastes, or so the saying goes. Resourceful adventurers can get some value out of anything.
Players may group these rolls as they wish. For example, if the party has 4 Loot Dice, the player may roll each individually, combine two dice into one roll twice, or even use all four for a chance at obtaining superior loot!
Roll | Item | Description | |
---|---|---|---|
1 | Recycle Goods | 2d6 Plastic | |
2 | Ale | 2d6 Ale | |
3 | Glass Vials | 2d6 units of Glass, | |
4 | Medicinal Herbs | 1d6 Medicinal Herbs | |
5 | Grain | 2d6 Grain | |
6 | Chest | 100 Gold | |
7 | Iron Ore | 3d6 Iron Ore | |
8 | Silks | 3d6 Silk | |
9 | Salt | 3d6 Salt | |
10 | Circuitry Kit | Circuitry 4d6 | |
11 | Gems | 1d6 Gems | |
12 | Big Chest | 200 Gold | |
13 | Ancient Tech | Can be traded to a Techstitcher for 2 PP | |
14 | Third Arm | Grants a fighter an additional Free Hand | |
15 | Precious Gems | 2d6 Gems | |
16 | Reagents Box | Reagents 4d6 | |
17 | Shift Shield | Can be used to ignore all damage assigned to the party Single use. | |
18 | Drone | Scout can re-roll Scouting Roll at the cost of 1 liter of Flamequick. Comes with 2 liters. | |
19 | Skinning Knife | When foraging add 1 to your forage roll. | |
20 | Holographic Locket | Spend one Access Token to ignore half the damage from an attack. | |
21 | Elemental Core Processor | Turns 3 Iron Ore into Ancient Tech. After use roll 1d6 on a 1 it breaks. | |
22 | Keg of Flamequick | This keg contains 5 liters of Flamequick. This can be used to power some vehicles, or deal 5 additional damage in combat. | |
23 | MagiTech | Can be traded to a Techstitcher for 4 PP | |
24 | Plasma Grenade | Use during combat to deal 10 damage to enemy. Single use. | |
25 | Folding Boat | Vehicle: Boat - Allows 2 free moves across water. Unlike other boats it can be carried. | |
26 | Spellware Interface | A device that enables the wearer to cast and store spells electronically. Spells not included. | |
27 | Plastic Synthesizer | Can convert 3 grain into 2 plastic | |
28 | Dimensional Gateway Amulet | An amulet allowing limited travel across different dimensions. During Planning phase return to NeoArcadia | |
29 | Source Code | Trade to a Techstitcher for 8 PP | |
30 | Reality Modulator Staff | A powerful staff capable of altering local reality within constrained parameters. Change Hex to different Terrain Type. Single use. |
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